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Latest articles from this section

Final Fantasy XIII Logo

Have You Played: Final Fantasy XIII

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Monday, 19th December 2011

Jason Rose brings us a buyers' guide to smartphones available this Christmas.

Sony PlayStation

4 Games You Must Play: PlayStation

Tuesday, 13th December 2011

Nathan Blades covers some console and industry-defining titles for the Sony PlayStation

Mario Kart 7

Mario Kart 7 - Glidin' & Divin'

Monday, 12th December 2011

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SNES

Games You Have to Play: Game Boy & Game Boy Color

Game Boy
Tuesday, 6th December 2011
The Game Boy (GB) was unprecedented really, both in scale and in success. It lasted 12 years, going through several upgrades, from the original chunky brick in 1990 to transparent purple. The introduction of the Game Boy Color (GBC) in 1998 wasn't just a graphical upgrade, it has a little more processing oomph. It was the console almost everybody had growing up, and the one that got me (Cieran) into gaming, when I received one for my seventh birthday!

Marvel of Game Design - Wario Land 3

Death in a video game is no big deal. Stockpiles of extra lives and the availability of checkpoints make player mortality not much of a deal; but it's something special when the character's inability to perish is a main factor. Long preceding this year's Kirby's Epic Yarn, Wario Land 3 is all about Wario's insatiable thirst for treasure, and how burning, electrocution and vampire bats won't impede his progress.

Indeed, being attacked by an enemy will often have Wario change shape (usually in some self-depreciating manner), and give him new abilities to solve puzzles. Need to smash through a floor to obtain riches? Find a doughnut-throwing chef, turn into Fat Wario, and smash your way through to success. Every level has four treasure chests, each with a unique solution - making a quest for all the riches a tricky and non-linear task.

Honorable Mentions

  • Dragon Warrior Monsters - Released around the same time as Pokémon Red/Blue, this take on the Monster Battle genre has ideas that don't show up in Pokémon Gold/Silver and beyond.
  • The Legend of Zelda: Oracle of Ages/Seasons - these dual titles were the second handheld Zelda titles, and featured an interesting system of passwords to enable cross-game play without a Link Cable. Which is slightly ironic given the main character in both.

Media Phenomenon - Pokémon Red/Blue

They're not the best (or, technically the first - Red and Green versions were released in Japan two years before Red and Blue reached the West) Pokémon games available on the Game Boy, but they're the original ones, and the ones which set out the formula - ie, eight gyms, evil team, version-exclusive Pokémon etc - by which all Pokémon games, right up to the current crop of Pokémon Black and White versions, play.

Technically the "best" Pokémon game available on the Game Boy Color was Pokémon Crystal, whose use of advanced colour, moving sprites and more fleshed out story set it above Gold and Silver, but Red and Blue were the ones which started it all. Even 12 years after the craze kicked off you'd be hard-pressed to find a student who doesn't have a strong opinion on which starter you should pick. Incidentally, while the favourite Charizard was useful in Red and Blue, developments since Diamond and Pearl have made the dual Fire/Flying typing a real hazard.

Honorable Mentions

  • Super Mario Land 2 - Super Mario Land is seen as something of a black sheep in Mario history, but SML2 redeems it. It features both well-designed levels and the creation of Wario!
  • Tetris - Instead of me describing Tetris, here is 1992 hit "Tetris" by "Doctor Spin". That's actually a pseudonym for Andrew Lloyd Webber. And I am deadly serious here. This reached number 6 in the singles chart. Seriously.

Pushes the Hardware - Shantae

Released close enough to the Game Boy Advance's release that it had bonus content if run on a GBA, Shantae is a complex side-scrolling adventure that Zelda II for the NES wishes it could have been mechanically. Stylistically, it pulls out all the stops. Shantae, protagonist and demi-genie, uses a variety of dances to activate transformation abilities, and each dance move is lovingly animated.

Shantae's neatest trick is the way it almost entirely ignores the colour limits. Functionally, the GBC is only slightly better at graphics processing than the NES, but in its opening levels the colours effortlessly change hues as Shantae runs through a burning town. It's incredibly impressive, and you know that a lot of love was put into the game.

Obscure Gem - Survival Kids

You're a kid thrown from a capsizing ship in a storm - all alone, and separated from your father. You awake on the sandy shore of a desert island with only one goal - to survive. For a GB title that had graphics resembling early Final Fantasy games (that is to say, everything from trees to lakes being confined to a grid), Survival Kids had a lot of atmosphere. While getting from day to day wasn't necessarily difficult, the pride gained in discovering new ground, building shelter, and finding more about the nature of the island was deeply satisfying. This title sparked spiritual sequels in the Lost in Blue series for the DS.

Honorable Mentions

  • Revelations: The Demon Slayer - It's hard to believe that the guys who made Persona 4 and Catherine had such humble beginnings, but Revelations still has the chatting with demons, crushing difficulty, and overt religious references many of their games are famous for. The music's awesomely atmospheric, too.
  • Legend of the River King - A game about... fishing? But of course. It has the same kind of laid-back style of Survival Kids and Harvest Moon. Plus, you can beat up wild animals barehanded.
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