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'Bioshock Infinite' Announced

Bioshock Infinite
Friday, 13th August 2010
On Wednesday night in New York, in a room kitted-out in the style of Bioshock’s underwater city Rapture, Ken Levine and the team at Irrational Games revealed the project they have been working on all this time. Levine said “The last three years for me have been dominated by a single question: “What are you guys doing there?”

Well now we know! Bioshock Infinite is both a sequel and not a sequel to the immensely popular Bioshock Series. Staying true to the core principles of the series, Infinite takes us to a new time and place in the world up in the skies rather than under the sea.

The following information can be seen on the game teaser site:

[1]

BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

The press release explains that, “Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.

Gameplay is still to be shown, but the CG trailer is sure to get jaws dropping until then.

Bioshock Infinite will be released on Xbox 360, Playstation 3 and PC in 2012.

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#1 Greg Ebdon
Fri, 13th Aug 2010 10:55pm

Holy shit.

#2 James Arden
Fri, 13th Aug 2010 11:36pm

This fulfils my steam-punk desires and then some.

#3 Greg Ebdon
Sat, 14th Aug 2010 11:58pm

It's just an awesome leap away from BioShock and very skilfully done. Awesome-looking trailer too, and as the period and setting of the first game felt stunningly perfect, this is bang on too.

#4 Stelhan Ariyadasa-Saez
Sun, 15th Aug 2010 10:20pm

Well. That was unexpected. O.o

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